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	<title>Gamer24H | Maya Perez | Activity</title>
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	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
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				<title>Maya Perez started the topic Spatial Audio Processing Overhead on Multi-Core CPUs and Dedicated DSPs: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum Esports Hardware, Latency &#038; Audio</title>
				<link>https://gamer24h.com/forum/topic/spatial-audio-processing-overhead-on-multi-core-cpus-and-dedicated-dsps-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Wed, 21 Oct 2026 07:30:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking spatial audio pipelines for competitive FPS titles and hitting a real wall with convolution reverb CPU costs. When you&#8217;re pushing 240Hz and every millisecond of scheduler jitter counts, how are you routing floating&hellip;</p>
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