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	<title>Gamer24H | Matthew Parker | Activity</title>
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				<title>Matthew Parker started the topic Binaural Audio Synthesis vs Virtual 7.1 Surround Sound in Competitive Gaming: Competitive Benchmark Analysis and Hardware Interactions in the forum Competitive Audio, IEMs &#038; Soundstages</title>
				<link>https://gamer24h.com/forum/topic/binaural-audio-synthesis-vs-virtual-7-1-surround-sound-in-competitive-gaming-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Tue, 20 Oct 2026 17:54:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running controlled A/B tests on binaural HRTF rendering versus virtual 7.1 upmixing in CS2 and Apex, and I&#8217;m seeing something odd in the data. On paper, binaural synthesis should win on spatial accuracy since it avoids the phas&hellip;</p>
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				<title>Matthew Parker started the topic Motion Picture Response Time (MPRT) vs Grey-to-Grey (GtG) Benchmarking: Competitive Benchmark Analysis and Hardware Interactions in the forum Telemetry Analysis &#038; Lap Time Improvement</title>
				<link>https://gamer24h.com/forum/topic/motion-picture-response-time-mprt-vs-grey-to-grey-gtg-benchmarking-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Mon, 19 Oct 2026 13:04:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running Pursuit camera measurements against the Blur Busters UFO test on a few panels, and the MPRT versus GtG disconnect keeps bugging me. When a panel advertises sub-1ms GtG yet motion blur at full refresh still looks softer than a&hellip;</p>
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