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	<title>Gamer24H | Luke Vance | Activity</title>
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				<title>Luke Vance replied to the topic Introduce Yourself &#038; Setup Showcases in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/source-2-multi-threaded-physics-dispatch-and-vscript-architecture-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Thu, 15 Oct 2026 06:00:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic, and I&#8217;ve been chasing some of these exact issues in our team&#8217;s custom Source 2 build. The biggest footgun with the multi-threaded physics dispatch isn&#8217;t the Havok solver itself—it&#8217;s the serialization boundary. Wh&hellip;</p>
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				<title>Luke Vance replied to the topic Path of Exile (PoE &#038; PoE 2) - Passive Tree &#038; Economy in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/hybrid-game-ai-architectures-integrating-behavior-trees-state-machines-utility-ai/</link>
				<pubDate>Tue, 29 Sep 2026 02:42:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>That clarifies the execution pipeline significantly. Tested the configuration and verified the behavior.<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | ASUS ROG Swift OLED PG27AQDM 27&#8243; &hellip;</p>
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