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	<title>Gamer24H | Lily Ramirez | Activity</title>
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				<title>Lily Ramirez replied to the topic Introduce Yourself &#038; Setup Showcases in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/scripting-engine-overhead-c-native-vs-lua-c-garbage-collection-spikes-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Wed, 21 Oct 2026 03:03:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Followed the advice, and the framedrops are basically gone now — shoutout to everyone who pointed me at the profiler graphs. The real culprit was per-frame allocation in the Lua binding layer (I was boxing every struct into a new Light userdata on e&hellip;</p>
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				<title>Lily Ramirez started the topic Scripting Engine Overhead: C++ Native vs Lua/C# Garbage Collection Spikes: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum Introduce Yourself &#038; Setup Showcases</title>
				<link>https://gamer24h.com/forum/topic/scripting-engine-overhead-c-native-vs-lua-c-garbage-collection-spikes-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Wed, 14 Oct 2026 18:32:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been chasing frame-time consistency in ranked and I keep hitting GC pause stalls that wreck my reaction windows—those 8-12ms hitches from C# heap allocation are exactly the kind of thing that costs me a clutch. Before I commit to a rewrit&hellip;</p>
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