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	<title>Gamer24H | Tyler Adams | Activity</title>
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				<title>Tyler Adams started the topic Source 2 Multi-Threaded Physics Dispatch and VScript Architecture: Competitive Benchmark Analysis and Hardware Interactions in the forum</title>
				<link>https://gamer24h.com/forum/topic/source-2-multi-threaded-physics-dispatch-and-vscript-architecture-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 18:35:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking Source 2 physics dispatch across my Ryzen 7800X3D and i9-14900K rigs while pushing competitive settings, and I&#8217;m seeing some wild frametime variance depending on how the worker threads pick up physics jobs. When th&hellip;</p>
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				<title>Tyler Adams started the topic The Impact of RTT and Input Latency on Human Perception: Empirical Analysis of Network Compensation in the forum Esports Hardware, Latency &#038; Audio</title>
				<link>https://gamer24h.com/forum/topic/impact-rtt-input-latency-human-perception-network-compensation/</link>
				<pubDate>Mon, 28 Sep 2026 15:32:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone break down the implementation details of The Impact of RTT and Input Latency on Human Perception: Empirical Analysis of Network Compensation?<br />
  &#x1f3ae; Battlestation &amp; Rig: i5-13600K | RTX 4070 Super | 32GB DDR5 6000 CL32 | DeepCool LT720&hellip;</p>
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