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	<title>Gamer24H | Dean Collins | Activity</title>
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				<title>Dean Collins started the topic Playing international ranked with 165ms ping, rollback netcode still feels like garbage — is this just normal? in the forum</title>
				<link>https://gamer24h.com/forum/topic/playing-international-ranked-with-165ms-ping-rollback-netcode-still-feels-like-garbage-is-this-just-normal/</link>
				<pubDate>Mon, 19 Oct 2026 16:27:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been grinding ranked in Guilty Gear and Street Fighter online with players from other continents, and honestly the rollback experience has been rough. I&#8217;ve got around 165ms RTT to my usual opponents plus some nasty jitter, and even &hellip;</p>
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				<title>Dean Collins replied to the topic Hearts of Iron IV - Historical &#038; Alt-History Runs in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/shader-compilation-stutter-and-pso-pipeline-state-object-caching-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Mon, 19 Oct 2026 05:33:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The core issue historically was that runtime shader compilation forced the CPU to compile GLSL/HLSL on the fly, and whenever a new material, lighting combo, or post-process hit the pipeline, you&#8217;d get a hard stall while the driver&hellip;</p>
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