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	<title>Gamer24H | Brandon Murphy | Activity</title>
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				<title>Brandon Murphy replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/cpu-core-affinity-and-hybrid-architecture-scheduling-intel-p-cores-vs-e-cores-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Mon, 19 Oct 2026 06:42:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Followed the advice and disabled core affinity / CPU affinity in the game&#8217;s launch options, and honestly it&#8217;s a night and day difference — my FPS was dipping into the 80s during intense scenes but now it&#8217;s sitting steady at 165+ wi&hellip;</p>
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				<title>Brandon Murphy started the topic CPU Core Affinity and Hybrid Architecture Scheduling: Intel P-Cores vs E-Cores: Competitive Benchmark Analysis and Hardware Interactions in the forum Competitive Esports &#038; Pro Scene</title>
				<link>https://gamer24h.com/forum/topic/cpu-core-affinity-and-hybrid-architecture-scheduling-intel-p-cores-vs-e-cores-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 15 Oct 2026 04:21:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Before I tear apart my test rig further, I want to hear from anyone who&#8217;s actually stress-tested Thread Director behavior on the 13th/14th-gen hybrids under load. My concern is the ring bus latency penalty when the scheduler routes gameplay th&hellip;</p>
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				<title>Brandon Murphy started the topic Affordance Theory and Visual Signifiers in Platforming and Parkour Mechanics: Communicating Climbable Edges and Hazard Surfaces Subconsciously Through Color and Form in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/affordance-theory-and-visual-signifiers-in-platforming-and-parkour-mechanics-communicating-climbable-edges-and-hazard-surfaces-subconsciously-through-color-and-form/</link>
				<pubDate>Mon, 28 Sep 2026 20:52:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone break down the implementation details of Affordance Theory and Visual Signifiers in Platforming and Parkour Mechanics: Communicating Climbable Edges and Hazard Surfaces Subconsciously Through Color and Form?<br />
  &#x1f3ae; Battlestation &amp; Rig:&hellip;</p>
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				<title>Brandon Murphy replied to the topic Palworld - Breeding, Bases &#038; Pal Automation in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/cs2-sub-tick-registry-vs-128-tick-community-servers-placebo-or-measurable-hitreg-delta/</link>
				<pubDate>Fri, 25 Sep 2026 12:48:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>The sub-tick issue isn&#8217;t client tickrate itself, but Valve&#8217;s animation render interpolation. The bullet registers when clicked, but the visual kill feedback is delayed to the next rendered frame.</p>
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