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	<title>Gamer24H | Brandon Howard | Activity</title>
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				<title>Brandon Howard started the topic Variable Rate Shading (VRS) Tier 2 in High-Framerate Competitive Titles: Advanced Implementation and Real-World Architecture in the forum Marvel Rivals - Strategies, Combos &#038; Tier Lists</title>
				<link>https://gamer24h.com/forum/topic/variable-rate-shading-vrs-tier-2-in-high-framerate-competitive-titles-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sun, 18 Oct 2026 20:35:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Been pushing VRS Tier 2 (per-shading-group 8×8 granularity) in CS2 and Valorant to shave latency while holding 360fps, but I&#8217;m hitting a wall on how the driver actually maps shading rates to the rasterizer pipeline under sustained motion. When&hellip;</p>
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