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	<title>Gamer24H | Dean Davis | Activity</title>
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	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
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				<title>Dean Davis started the topic Sound Propagation Physics: Doppler Effect and Distance Attenuation Curves: Competitive Benchmark Analysis and Hardware Interactions in the forum Telemetry Analysis &#038; Lap Time Improvement</title>
				<link>https://gamer24h.com/forum/topic/sound-propagation-physics-doppler-effect-and-distance-attenuation-curves-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 10:38:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>What&#8217;s everyone&#8217;s take on how games actually model sound attenuation these days? I&#8217;ve been benchmarking Doppler shift behavior and distance attenuation curves across a few titles, and the inverse square law is clearly getting fudged—some engines apply a hard rolloff past a certain radius while others keep low-frequency absorption curves active w&hellip;<span class="activity-read-more" id="activity-read-more-2088"><a href="https://gamer24h.com/forum/topic/sound-propagation-physics-doppler-effect-and-distance-attenuation-curves-competitive-benchmark-analysis-and-hardware-interactions/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Dean Davis started the topic Sound Propagation Physics: Doppler Effect and Distance Attenuation Curves: Competitive Benchmark Analysis and Hardware Interactions in the forum</title>
				<link>https://gamer24h.com/forum/topic/sound-propagation-physics-doppler-effect-and-distance-attenuation-curves-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 10:38:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>What&#8217;s everyone&#8217;s take on how games actually model sound attenuation these days? I&#8217;ve been benchmarking Doppler shift behavior and distance attenuation curves across a few titles, and the inverse square law is clearly getting fudge&hellip;</p>
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