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	<title>Gamer24H | Austin Bailey | Activity</title>
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				<title>Austin Bailey replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/lumen-global-illumination-software-vs-hardware-ray-tracing-tradeoffs-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Mon, 19 Oct 2026 18:45:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone, just circling back to say thanks—your suggestions actually fixed my problem. I&#8217;d been fighting brutal framedrops and micro-stutters in my outdoor levels with Lumen, and after working through the root<br />
  &#8220;Nintendo 64 with UltraHDM&hellip;</p>
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				<title>Austin Bailey started the topic Lumen Global Illumination Software vs Hardware Ray Tracing Tradeoffs: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum Esports Hardware, Latency &#038; Audio</title>
				<link>https://gamer24h.com/forum/topic/lumen-global-illumination-software-vs-hardware-ray-tracing-tradeoffs-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Thu, 15 Oct 2026 06:39:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking Lumen&#8217;s screen-space radiance accumulation against hardware ray tracing on the 40-series surface cache cards, and I&#8217;m seeing frame time spikes that don&#8217;t correlate with any obvious draw-call pattern at &hellip;</p>
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