<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Mason Richardson | Activity</title>
	<link>https://gamer24h.com/members/frag-mason/activity/</link>
	<atom:link href="https://gamer24h.com/members/frag-mason/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Mason Richardson.</description>
	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">ff2f1b096efbb43615def806a54a2ffd</guid>
				<title>Mason Richardson replied to the topic OLED &#038; 360Hz/540Hz Competitive Panels in the forum High-Refresh Gaming Displays &#038; Visuals</title>
				<link>https://gamer24h.com/forum/topic/oled-vs-fast-ips-for-esports-is-1440p-360hz-qd-oled-the-new-benchmark-over-540hz-tn/</link>
				<pubDate>Fri, 25 Sep 2026 12:48:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>The sub-tick issue isn&#8217;t client tickrate itself, but Valve&#8217;s animation render interpolation. The bullet registers when clicked, but the visual kill feedback is delayed to the next rendered frame.<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 7 780&hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>