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	<title>Gamer24H | Carter Parker | Activity</title>
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				<title>Carter Parker started the topic Why does my handheld drop clocks in handheld mode but jumps up when docked? in the forum Handheld Accessories, Docks &#038; Portable Monitors</title>
				<link>https://gamer24h.com/forum/topic/why-does-my-handheld-drop-clocks-in-handheld-mode-but-jumps-up-when-docked/</link>
				<pubDate>Fri, 23 Oct 2026 17:12:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>So I&#8217;ve been running the same three games on my T239-based handheld both docked and in battery mode, and the difference is honestly crazy. In docked mode I&#8217;m getting steady 60fps in AAA titles with the APU pegging around 1.6-1.8 GHz, but&hellip;</p>
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				<title>Carter Parker replied to the topic  in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/is-2-4ghz-dongle-actually-worth-it-over-bluetooth-for-competitive-fps-or-am-i-chasing-ghosts/</link>
				<pubDate>Tue, 20 Oct 2026 01:17:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Good point to bring up. The underlying reason comes down to how each protocol handles the actual data transfer. Bluetooth HID over GATT is built around connection intervals &#8211; the device and your receiver only talk to each other at fixed schedu&hellip;</p>
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				<title>Carter Parker started the topic TCP vs UDP in Esports Infrastructure and Hybrid Transport: Advanced Implementation and Real-World Architecture in the forum Competitive Esports &#038; Pro Scene</title>
				<link>https://gamer24h.com/forum/topic/tcp-vs-udp-in-esports-infrastructure-and-hybrid-transport-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Fri, 16 Oct 2026 04:28:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Between matches I keep coming back to this: most shooters ship on UDP with a custom reliability layer, yet some newer titles experiment with hybrid transports that route movement over UDP and state sync over TCP. The problem is TCP&#8217;s head-of-l&hellip;</p>
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