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	<title>Gamer24H | Emma Ward | Activity</title>
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				<title>Emma Ward started the topic Color Calibration and Black eQualizer Gamma Curve Distortion: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum</title>
				<link>https://gamer24h.com/forum/topic/color-calibration-and-black-equalizer-gamma-curve-distortion-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Thu, 22 Oct 2026 21:22:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alright, let&#8217;s get into the weeds here. I&#8217;ve been running an ASUS OLED for competitive FPS and I&#8217;m torn between two philosophies. On one hand, black eQualizer pushed up gives me the ability to spot enemies hiding in dark corners—hu&hellip;</p>
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				<title>Emma Ward replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/rollback-netcode-in-competitive-fighting-games-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 14:32:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great points being made here, but I want to push back a bit on the benchmark methodology in the earlier posts. Raw FPS numbers are almost meaningless for fighting games because engines like those running Street Fighter 6, Tekken 8, or Guilty Gear ru&hellip;</p>
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