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	<title>Gamer24H | Emily Richardson | Activity</title>
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				<title>Emily Richardson started the topic DyAc+ vs ULMB 2 - does the extra strobing actually help my flick shots in CS2? in the forum Competitive Audio, IEMs &#038; Soundstages</title>
				<link>https://gamer24h.com/forum/topic/dyac-vs-ulmb-2-does-the-extra-strobing-actually-help-my-flick-shots-in-cs2/</link>
				<pubDate>Sat, 24 Oct 2026 00:14:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running competitive CS2 on a 240 Hz IPS panel and I&#8217;ve been torn between the different motion-blur reduction modes. Right now I just have ULMB 2 on my ASUS, but I keep seeing pro configs using BenQ DyAc+ and I can&#8217;t tell &hellip;</p>
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				<title>Emily Richardson replied to the topic  in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/why-does-128-tick-feel-so-much-smoother-than-old-64-tick-servers-what-actually-happens-under-the-hood/</link>
				<pubDate>Wed, 21 Oct 2026 01:15:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great question mate. From an architectural standpoint, here is how this actually works:<br />
The old-school lockstep model had rendering, physics, and network updates all glued to a single loop. At 64 tick that meant everything only updated 64 times a se&hellip;</p>
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