<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Dean Mitchell | Activity</title>
	<link>https://gamer24h.com/members/dean-pro/activity/</link>
	<atom:link href="https://gamer24h.com/members/dean-pro/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Dean Mitchell.</description>
	<lastBuildDate>Mon, 26 Oct 2026 21:22:14 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">ad388bd067c3ed59d1f35566362a317d</guid>
				<title>Dean Mitchell started the topic Asynchronous Compute and Concurrent Graphics/Compute Pipeline Dispatch: Fundamental Mechanics and Deep Mathematical Modeling in the forum General PC Gaming &#038; Industry Discussions</title>
				<link>https://gamer24h.com/forum/topic/asynchronous-compute-and-concurrent-graphics-compute-pipeline-dispatch-fundamental-mechanics-and-deep-mathematical-modeling-2/</link>
				<pubDate>Mon, 26 Oct 2026 19:57:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>When AMD pushed async compute into RDNA and Nvidia folded it into their SM schedulers, the promise was straightforward: keep the compute units loaded while the raster pipeline churns through triangles. But in practice, how are you all actually measu&hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>