<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Cole Miller | Activity</title>
	<link>https://gamer24h.com/members/cole-pro/activity/</link>
	<atom:link href="https://gamer24h.com/members/cole-pro/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Cole Miller.</description>
	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">f2c4c67f2e76af562e3125766244f894</guid>
				<title>Cole Miller replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/keyboard-matrix-scanning-n-key-rollover-nkro-and-ghosting-elimination-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Sat, 24 Oct 2026 13:21:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The core of all this comes down to how the MCU actually detects input: a keyboard is just a grid of rows and columns with a switch at each intersection, and the controller scans by pulling one line active and reading the rest, building &hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>