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	<title>Gamer24H | Zoe Mitchell | Activity</title>
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				<title>Zoe Mitchell replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/frame-generation-latency-nvidia-dlss-3-vs-amd-fsr-3-vs-reflex-integration-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Sun, 18 Oct 2026 23:28:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Short version: for competitive play, neither should be your default, and if you&#8217;re benchmarking latency you need to be measuring the right thing. The headline stat everyone misses is that DLSS 3&#8217;s real advantage over FSR 3 isn&#8217;t im&hellip;</p>
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				<title>Zoe Mitchell started the topic Source 2 Multi-Threaded Physics Dispatch and VScript Architecture: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum Hearts of Iron IV - Historical &#038; Alt-History Runs</title>
				<link>https://gamer24h.com/forum/topic/source-2-multi-threaded-physics-dispatch-and-vscript-architecture-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Wed, 14 Oct 2026 19:11:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been profiling Source 2&#8217;s physics threading under heavy load and I&#8217;m genuinely puzzled by how the job system actually distributes work across cores. When you&#8217;ve got a massive entity count with simultaneous collision quer&hellip;</p>
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