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	<title>Gamer24H | Owen Ward | Activity</title>
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				<title>Owen Ward replied to the topic Sim Racing &#038; Driving Mechanics in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/thermal-throttling-mechanics-and-liquid-metal-vs-ptm7950-phase-change-thermal-pads-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Tue, 20 Oct 2026 04:27:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>On the throttling side, what people usually misunderstand is that it&#8217;s not just about hitting a max temperature—it&#8217;s about the thermal resistance chain. Your junction-to-ambient resistance (θJA) is the sum of the junction-to-case, case-t&hellip;</p>
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				<title>Owen Ward started the topic Network Jitter Buffering and Dynamic Delay Smoothing: Advanced Implementation and Real-World Architecture in the forum Network Jitter, Tickrate &#038; Sub-Tick Packet Loss</title>
				<link>https://gamer24h.com/forum/topic/network-jitter-buffering-and-dynamic-delay-smoothing-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Thu, 15 Oct 2026 00:45:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>When tuning adaptive jitter buffers for competitive play, I keep hitting the wall between latency and stability. Everyone cites 40-80ms as the sweet spot, but that number completely ignores per-title packet arrival patterns.<br />
  &#x1f3ae; Battlestation &amp;&hellip;</p>
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