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	<title>Gamer24H | Nolan Rivera | Activity</title>
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				<title>Nolan Rivera replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/ddos-mitigation-architecture-for-competitive-dedicated-servers-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 23 Oct 2026 15:57:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey guys, quick update to say thanks — I followed the advice and flipped that BIOS setting (turned off the PCIe link-state power management and disabled the C-states, like you all suggested), and my framedrops during matches basically stopped cold. &hellip;</p>
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				<title>Nolan Rivera started the topic High Precision Event Timer (HPET) vs TSC (Time Stamp Counter) Synchronization: Historical Paradigm Evolution and Next-Gen Architectural Projections in the forum Counter-Strike 2 (CS2) Tactics &#038; Meta</title>
				<link>https://gamer24h.com/forum/topic/high-precision-event-timer-hpet-vs-tsc-time-stamp-counter-synchronization-historical-paradigm-evolution-and-next-gen-architectural-projections/</link>
				<pubDate>Sun, 18 Oct 2026 13:49:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been deep in the weeds optimizing frame pacing across my rig, and the HPET vs invariant TSC debate is one I keep circling back to. On modern hardware with the invariant TSC flag enabled, I&#8217;ve basically abandoned HPET entirely since &hellip;</p>
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				<title>Nolan Rivera started the topic DDoS Mitigation Architecture for Competitive Dedicated Servers: Competitive Benchmark Analysis and Hardware Interactions in the forum Competitive Esports &#038; Pro Scene</title>
				<link>https://gamer24h.com/forum/topic/ddos-mitigation-architecture-for-competitive-dedicated-servers-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 16 Oct 2026 06:52:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking DDoS mitigation setups for our competitive dedicated servers and I&#8217;m seeing some frustrating frametime spikes that I can&#8217;t fully explain. We&#8217;re running an Anycast BGP arrangement with UDP flood scrubbin&hellip;</p>
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