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	<title>Gamer24H | Henry Baker | Activity</title>
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				<title>Henry Baker replied to the topic Resolution Scaling, DLSS/FSR in Shooters in the forum High-Refresh Gaming Displays &#038; Visuals</title>
				<link>https://gamer24h.com/forum/topic/tickrate-scaling-and-physics-simulation-step-decoupling-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Sat, 24 Oct 2026 17:56:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>The core issue with most implementations isn&#8217;t the tickrate itself—it&#8217;s how you handle the mismatch between the network simulation tick and the render frame. If you&#8217;re running physics on a variable timestep tied to your frame rate,&hellip;</p>
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