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	<title>Gamer24H | Dean Bailey | Activity</title>
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	<lastBuildDate>Sat, 24 Oct 2026 09:48:08 +0000</lastBuildDate>
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				<title>Dean Bailey started the topic Lumen Global Illumination Software vs Hardware Ray Tracing Tradeoffs: Edge Cases, Failure Modes, and Root-Cause Debugging in the forum Transformers: The Battle to Save the Earth</title>
				<link>https://gamer24h.com/forum/topic/lumen-global-illumination-software-vs-hardware-ray-tracing-tradeoffs-edge-cases-failure-modes-and-root-cause-debugging-2/</link>
				<pubDate>Sat, 24 Oct 2026 07:58:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been stress-testing Lumen&#8217;s screen-space radiance path versus hardware ray tracing on my 4090 rig at 240+ FPS, and the frame time variance is driving me insane in competitive titles. When Lumen bounces through the surface cache and &hellip;</p>
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				<title>Dean Bailey replied to the topic Monster Hunter: Wilds &#038; World in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/shader-compilation-stutter-and-pso-pipeline-state-object-caching-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Tue, 20 Oct 2026 17:48:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The core fix for compile stutter is getting shaders off the render path entirely, and DX12 Shader Pipeline Streaming (SPS) is the cleanest way to do that if<br />
  &#8220;Ryzen 9 7950X3D | RTX 4070 Super | Lian Li O11 Dynamic EVO&#8221;</p>
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				<title>Dean Bailey replied to the topic Community Server Moderation &#038; Anti-Exploit in the forum Anti-Cheat Systems &#038; Integrity</title>
				<link>https://gamer24h.com/forum/topic/server-side-hitscan-vs-ballistic-projectile-registration-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Tue, 20 Oct 2026 07:39:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here&#8217;s where most people get tripped up: hitscan and ballistic systems fail in completely different ways, so you can&#8217;t debug them with the same checklist. For hitscan, the server is doing a raycast from the weapon&#8217;s origin (or the &hellip;</p>
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