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	<title>Gamer24H | Carter Peterson | Activity</title>
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				<title>Carter Peterson replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/local-dimming-latency-in-mini-led-esports-monitors-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 16 Oct 2026 08:10:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic, and honestly one that gets glossed over in most review roundups. The key thing most people miss is that local dimming latency isn&#8217;t a single number—it&#8217;s split across modes. On the panels I&#8217;ve measured (mostly the 24&amp;#8&hellip;</p>
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				<title>Carter Peterson started the topic Unity DOTS / ECS (Entity Component System) Data-Oriented Memory Architecture: Competitive Benchmark Analysis and Hardware Interactions in the forum Street Fighter 6 - Drive System &#038; Frame Data</title>
				<link>https://gamer24h.com/forum/topic/unity-dots-ecs-entity-component-system-data-oriented-memory-architecture-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 15 Oct 2026 03:54:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking DOTS/ECS workloads across my 3600X and 5800X3D to see where the data-oriented actually pays off in real-time simulation, and I&#8217;m hitting some confusing wall. When I switch a chunk of entities from AoS to pure SoA l&hellip;</p>
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