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	<title>Gamer24H | Zack Nelson | Activity</title>
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				<title>Zack Nelson replied to the topic Looking for Group (LFG) &#038; Team Recruitment in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/looking-for-advice-on-scripting-engine-overhead-any-experienced-users/</link>
				<pubDate>Wed, 14 Oct 2026 14:13:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey man,<br />
I dealt with this recently. The core issue usually comes down to:<br />
Early game engines (mid‑1990s) employed bespoke, stack‑based scripting languages such as QuakeC and UnrealScript, which avoided garbage collection by using manual memory pool&hellip;</p>
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