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	<title>Gamer24H | Nathan Brooks | Activity</title>
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				<title>Nathan Brooks started the topic Running a competitive FPS tournament - how are you guys shielding the dedicated servers from DDoS without wrecking ping? in the forum Game Deals, Humble Bundles &#038; Steam Sales</title>
				<link>https://gamer24h.com/forum/topic/running-a-competitive-fps-tournament-how-are-you-guys-shielding-the-dedicated-servers-from-ddos-without-wrecking-ping/</link>
				<pubDate>Sat, 24 Oct 2026 02:48:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m putting together a small 12-team invitational for a competitive FPS and the biggest thing on my mind right now is DDoS protection. Last season my regular dedicated servers got hit mid-series by a UDP reflection flood and everything turned &hellip;</p>
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				<title>Nathan Brooks started the topic Looking for advice on Network Jitter Buffering and Dynamic Delay Smoothing - any experienced users? in the forum Network Jitter, Tickrate &#038; Sub-Tick Packet Loss</title>
				<link>https://gamer24h.com/forum/topic/looking-for-advice-on-network-jitter-buffering-and-dynamic-delay-smoothing-any-experienced-users/</link>
				<pubDate>Wed, 14 Oct 2026 11:55:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hey everyone,<br />
I&#8217;ve been looking into Network Jitter Buffering and Dynamic Delay Smoothing recently and wanted to ask the community for real-world impressions.<br />
Network Latency Measurement Frametime Analysis PCIe Timestamping Adaptive Bitrate Es&hellip;</p>
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