<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Leo Carter | Activity</title>
	<link>https://gamer24h.com/members/boost-leo-34/activity/</link>
	<atom:link href="https://gamer24h.com/members/boost-leo-34/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Leo Carter.</description>
	<lastBuildDate>Sat, 24 Oct 2026 03:47:52 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">e54b0505939cc322b481f5c750e162ad</guid>
				<title>Leo Carter started the topic Continuous Collision Detection (CCD) vs Discrete Collision at Hyper Velocity: Advanced Implementation and Real-World Architecture in the forum Monster Hunter: Wilds &#038; World</title>
				<link>https://gamer24h.com/forum/topic/continuous-collision-detection-ccd-vs-discrete-collision-at-hyper-velocity-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Tue, 20 Oct 2026 00:48:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>The core problem I&#8217;m hitting is that discrete SAT checks are letting fast projectiles tunnel through thin colliders at high velocities, and I&#8217;m deciding between switching to swept-volume CCD or just shrinking my timestep. For anyone who&amp;&hellip;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">38fe078a944d8bce50d845ed02ffd20f</guid>
				<title>Leo Carter replied to the topic Introduce Yourself &#038; Setup Showcases in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/directx-12-ultimate-and-vulkan-low-overhead-draw-call-dispatch-edge-cases-failure-modes-and-root-cause-debugging/</link>
				<pubDate>Mon, 19 Oct 2026 09:08:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. One thing that trips people up when pushing low-overhead dispatch to its limits is the interaction between descriptor heap growth and fence/semaphore ownership across your ring buffer. The classic failure mode isn&#8217;t the draw call &hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>