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	<title>Gamer24H | Elijah Smith | Activity</title>
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				<title>Elijah Smith replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/rollback-netcode-in-competitive-fighting-games-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Fri, 16 Oct 2026 02:15:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Rollback netcode lives or dies on frame pacing, not raw bandwidth, so when you&#8217;re benchmarking you need to stop obsessing over ping numbers and start watching your frame-time consistency. The GGPO-style algorithm speculatively renders frames l&hellip;</p>
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				<title>Elijah Smith replied to the topic Game Deals, Humble Bundles &#038; Steam Sales in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/binary-game-save-serialization-and-ultra-fast-memory-state-snapshotting-2/</link>
				<pubDate>Sat, 03 Oct 2026 05:36:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>That clarifies the execution pipeline significantly. Tested the configuration and verified the behavior.<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 5 7600X | RTX 4070 Super Dual | 32GB DDR5 6000 CL30 | FormD T1 SFF | ASUS ROG Swift OLED PG27AQDM 27&#8243; &hellip;</p>
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