<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamer24H | Caleb Campbell | Activity</title>
	<link>https://gamer24h.com/members/boost-caleb/activity/</link>
	<atom:link href="https://gamer24h.com/members/boost-caleb/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Caleb Campbell.</description>
	<lastBuildDate>Mon, 02 Nov 2026 18:41:41 +0000</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">569634163fd2e3b5a3e679206c50a37d</guid>
				<title>Caleb Campbell started the topic Delta Compression and Spatial Replication Graphs in Unreal Engine: Competitive Benchmark Analysis and Hardware Interactions in the forum Telemetry Analysis &#038; Lap Time Improvement</title>
				<link>https://gamer24h.com/forum/topic/delta-compression-and-spatial-replication-graphs-in-unreal-engine-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 06:27:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking Delta Compression and Spatial Replication Graphs in UE5 across several competitive netcode scenarios, and I&#8217;m trying to separate marketing claims from real-world behavior. When you&#8217;ve got priority relevancy culling and actor dormancy tuned for a fast-paced shooter, what frametime deltas are you actually seeing at 128-tick&hellip;<span class="activity-read-more" id="activity-read-more-2079"><a href="https://gamer24h.com/forum/topic/delta-compression-and-spatial-replication-graphs-in-unreal-engine-competitive-benchmark-analysis-and-hardware-interactions/" rel="nofollow ugc">Read more</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">c06f39822e722486698750ff7e59ebdc</guid>
				<title>Caleb Campbell started the topic Delta Compression and Spatial Replication Graphs in Unreal Engine: Competitive Benchmark Analysis and Hardware Interactions in the forum</title>
				<link>https://gamer24h.com/forum/topic/delta-compression-and-spatial-replication-graphs-in-unreal-engine-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 06:27:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking Delta Compression and Spatial Replication Graphs in UE5 across several competitive netcode scenarios, and I&#8217;m trying to separate marketing claims from real-world behavior. When you&#8217;ve got priority relevancy c&hellip;</p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>