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	<title>Gamer24H | Alex Harris | Activity</title>
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				<title>Alex Harris started the topic In-Ear Monitors (IEMs) in Esports Arenas: Noise Isolation and Cochlear Proximity: Advanced Implementation and Real-World Architecture in the forum</title>
				<link>https://gamer24h.com/forum/topic/in-ear-monitors-iems-in-esports-arenas-noise-isolation-and-cochlear-proximity-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Fri, 23 Oct 2026 04:37:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Been running custom 4-driver IEMs (Etymotic-style silicone molds) for two seasons now, and I keep hitting a wall with stage bleed at LAN events. My isolation numbers look great on paper—measured around 25-30 dB in the 2-4 kHz range—but in a packed a&hellip;</p>
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				<title>Alex Harris started the topic Backlight Strobing Technologies: BenQ DyAc+ vs ASUS ELMB-SYNC vs ULMB 2: Competitive Benchmark Analysis and Hardware Interactions in the forum</title>
				<link>https://gamer24h.com/forum/topic/backlight-strobing-technologies-benq-dyac-vs-asus-elmb-sync-vs-ulmb-2-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Thu, 22 Oct 2026 05:42:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been running controlled benchmark passes across my DyAc+ (EX2510S), an ELMB-SYNC panel, and the ULMB 2 on my 5090, trying to isolate whether the motion clarity gains are real or just perceived from peak brightness. Here&#8217;s where I&amp;#8&hellip;</p>
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				<title>Alex Harris replied to the topic Competitive Esports &#038; Pro Scene in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/microphone-noise-suppression-dsp-spectral-subtraction-vs-deep-learning-filters-competitive-benchmark-analysis-and-hardware-interactions/</link>
				<pubDate>Tue, 20 Oct 2026 14:43:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Real talk from the bench: the biggest misconception I see is treating this as purely an audio-quality debate when, for competitive play, it&#8217;s really a latency and CPU overhead fight. Spectral subtraction (the classic approach behind things lik&hellip;</p>
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