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	<title>Gamer24H | Benjamin Taylor | Activity</title>
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				<title>Benjamin Taylor replied to the topic Sim Racing &#038; Driving Mechanics in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/scripting-engine-overhead-c-native-vs-lua-c-garbage-collection-spikes-fundamental-mechanics-and-deep-mathematical-modeling/</link>
				<pubDate>Wed, 21 Oct 2026 05:58:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Followed the advice and turned off that fancy BIOS setting everyone mentioned (the one about the power state / C-states stuff), and honestly the framedrops are basically gone now. Was tearing my hair out for weeks with these random stutter spikes, a&hellip;</p>
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				<title>Benjamin Taylor started the topic Scripting Engine Overhead: C++ Native vs Lua/C# Garbage Collection Spikes: Fundamental Mechanics and Deep Mathematical Modeling in the forum Sim Racing &#038; Driving Mechanics</title>
				<link>https://gamer24h.com/forum/topic/scripting-engine-overhead-c-native-vs-lua-c-garbage-collection-spikes-fundamental-mechanics-and-deep-mathematical-modeling/</link>
				<pubDate>Wed, 14 Oct 2026 20:50:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been benchmarking our team&#8217;s game client and keep hitting micro-stutters during competitive matches that map almost perfectly onto GC collection cycles in our Lua scripting layer. Before we commit to a full architecture rewrite, I n&hellip;</p>
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