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	<title>Gamer24H | Liam Campbell | Activity</title>
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				<title>Liam Campbell replied to the topic Looking for Group (LFG) &#038; Team Recruitment in the forum Global Gamer Lounge &#038; Matchmaking</title>
				<link>https://gamer24h.com/forum/topic/looking-for-advice-on-variable-rate-shading-vrs-tier-2-in-high-framerate-competitive-titles-any-experienced-users/</link>
				<pubDate>Mon, 12 Oct 2026 09:18:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>VRS Tier 2 (per-shading-rate) is the most granular tier, but honestly it&#8217;s usually a net negative in CS2 and Valorant for competitive play. Those titles are CPU-bound at high framerates on the 7800X3D, so your bottleneck isn&#8217;t pixel shad&hellip;</p>
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				<title>Liam Campbell started the topic Binary Game Save Serialization and Ultra-Fast Memory State Snapshotting in the forum Game Deals, Humble Bundles &#038; Steam Sales</title>
				<link>https://gamer24h.com/forum/topic/binary-game-save-serialization-and-ultra-fast-memory-state-snapshotting-2/</link>
				<pubDate>Tue, 29 Sep 2026 18:07:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone break down the implementation details of Binary Game Save Serialization and Ultra-Fast Memory State Snapshotting?<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 9 7950X3D | RTX 4090 ROG Strix | 64GB DDR5 6000 CL30 | Custom Water Loop | ASUS ROG Swi&hellip;</p>
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				<title>Liam Campbell replied to the topic Resolution Scaling, DLSS/FSR in Shooters in the forum High-Refresh Gaming Displays &#038; Visuals</title>
				<link>https://gamer24h.com/forum/topic/in-game-economy-systems-loss-bonus-scaling-vs-hard-reset-snowballing/</link>
				<pubDate>Sun, 27 Sep 2026 09:00:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>Honestly disagree with that take. Paying $70 to be an unpaid beta tester for a stuttering mess is madness; wait 6 months for 50% discount and fixed DLC.<br />
  &#x1f3ae; Battlestation &amp; Rig: Ryzen 9 7950X3D | RTX 4090 ROG Strix | 64GB DDR5 6000 CL30 | Custo&hellip;</p>
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