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	<title>Gamer24H | Henry Harris | Activity</title>
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				<title>Henry Harris started the topic DPC (Deferred Procedure Call) Latency Optimization: NVIDIA Driver vs Windows Kernels: Advanced Implementation and Real-World Architecture in the forum System Latency, Reflex &#038; Windows Tweaking</title>
				<link>https://gamer24h.com/forum/topic/dpc-deferred-procedure-call-latency-optimization-nvidia-driver-vs-windows-kernels-advanced-implementation-and-real-world-architecture-2/</link>
				<pubDate>Sun, 25 Oct 2026 02:21:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been chasing down micro-stutters in competitive FPS titles and keep landing on DPC latency as the culprit, so I want to hear how you all are actually tuning this. When you run LatencyMon, what threshold are you treating as your &#8220;cle&hellip;</p>
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				<title>Henry Harris replied to the topic Esports Hardware, Latency &#038; Audio in the forum Members</title>
				<link>https://gamer24h.com/forum/topic/hrtf-head-related-transfer-function-spatial-audio-and-pinna-diffraction-advanced-implementation-and-real-world-architecture/</link>
				<pubDate>Thu, 15 Oct 2026 23:07:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Great topic. The core issue most people miss with HRTF spatial audio is that the pinna diffraction cues are what actually resolve the front/back and elevation ambiguity—not the ITD/ILD low-frequency cues, which only handle the horizontal plane. The &hellip;</p>
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