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Yes, Master

Game Overview & History Imagine waking up one day to the realization that your entire reality exists within a video game world. With limitless power and possibilities, what would you do? How far would you go? These are the questions explored in “Yes, Master”; the story of one man’s transformation from standard NPC to video […]

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OVERVIEW

About this game

Game Overview & History

Imagine waking up one day to the realization that your entire reality exists within a video game world. With limitless power and possibilities, what would you do? How far would you go? These are the questions explored in “Yes, Master”; the story of one man’s transformation from standard NPC to video game hero, or something else entirely.

“Yes, Master” explores the ideas of control and unspoken desires of gamers everywhere. Video games are about controlling an avatar, a car, pieces of a puzzle, etc. Players do this to have fun and experience things that simply don’t occur in everyday life, be it flying with a jet pack or engaging in a rage-fueled firefight through city streets. But maybe there a cost to violence for the sake of fun, even when simulated within the confines of a video game world.

Gameplay Mechanics & Systems

Concept, Code, Art and Sound Design by Andrew Benson, Laurenz Rau & Leônidas Pereira

Soundtrack by Alex Scisse & Alex Talarico

Release & Industry Impact

Voice Over by Alex Scisse

Built in Unity 4, written in C Sharp

(2014)

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