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WEEK8: TEST

PLATFORM

PC

GENRE

Shooter
"
✒️

Gamer24h Editor's Take

WEEK8: TEST caught our attention with its unique design and has shaped up to be a must-play masterpiece candidate thanks to the depth of its experience. Developer HK UdP has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Its innovative take on the Shooter genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

This week I really wanted to crack having systems that interact with each other. I found this great presentation by Randy Smith and Harvey Smith and decided to copy the example they gave and use it as a small test project.

Even though it is very simple it’s amazing the effect just having a few interacting systems can have. It makes everything feel so much more alive.

Gameplay Screenshot

Once I got that example up and running I set about altering it and working on my own version. I ended up doing a lot more planning up front, which really helped. It’s surprisingly difficult to come up with a simple, but still sufficiently complex system. I found a very useful exercise was to break everything down into Nouns (game objects) and Verbs (actions). I have uploaded a screen shot of the document I used for planning.

This week I have also been thinking about they games I really enjoy and what they have in common. It’s one of the main reasons I wanted to really focus on games interacting systems this week. I’m going to write an article that goes into more detail later on but for now, the games I like tend to feature:

  • A Player Toolkit With a Variety of Functions (not just murder)
  • Short Session Based
  • High Vulnerability to Enemies
  • Highly Hostile Environment
  • No Upgrades Between Sessions
  • Single Mistakes Often Mean Failure
  • High Quantity of Interacting Systems

Overall it was a really useful exercise as I would implement a change or additional actor and have no idea how it was going to pan out. Even though the scene was set up the same way by altering my actions as a player there was a different chain reaction, which was really exciting and made me think i might be headed in the right direction.

Gameplay Screenshot

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