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Three Mile Island

PLATFORM

Apple II

GENRE

Simulation
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✒️

Gamer24h Editor's Take

Three Mile Island has made quite a name for itself in the gaming world, captivating us with its distinctive atmosphere and compelling gameplay dynamics. Masterfully blending Simulation mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

Three Mile Island is an Apple II game written by Richard Orban and published by Muse Software in 1979. Three Mile Island: Special Edition is a 1980 update that is written in 6502 assembly language instead of Integer BASIC.

Background

The game gets its name from the Three Mile Island accident, which occurred the same year as its release. The date the game is set is December 30, 1978 – which was also the day Unit 2 of the Three Mile Island Nuclear Generating Station went into commercial operation.

Contents

Three Mile Island is a simulation game set in a nuclear power plant with an impending nuclear meltdown.

Reception

Bruce F. Webster reviewed Three Mile Island in The Space Gamer No. 34. Webster commented that “Three Mile Island is not a cheap piece of software, in any sense of the term. But for those of you with the interest and the money, I can recommend it to you without reservations.”

See also

  • Scram, a 1981 video game with a similar premise

References

External links

  • Three Mile Island at MobyGames

ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Three_Mile_Island_(video_game)

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