The mighty carlic bread

🏢 Aerus 📅 19 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Greetings everyone 🙂

So this was my entry for the Ludum Dare 32. Unfortunately, I couldn’t finish the game as I had in mind to, but still 🙂 I’m quite happy with the outcome of my second Unity experience without any real experience in game development beforehand xD

Gameplay Mechanics & Systems

The Story

The game is based on an adventurer and his allmighty weapon: the garlic bread of doom. With it’s help, the brave player is able to slay those evil vampires he encounters in the mansion.

Release & Industry Impact

Well, the game is still in it’s prototype form, so don’t expect too much from it 😛

Controls

Walking : ArrowsSlay the evil ones : Spacebar

Tools used

Unity 4, gimp, piskel

Thank you