Sewer Adventures Official Cover

Sewer Adventures

🏢 MLindblad, Ryxali 📅 31 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Sewer Adventures - Game Overview & History
📸 Official HD Capture: Sewer Adventures - Game Overview & History

One of the games created during a gamejam hosted by Sweden Game Arena in collaboration with Tobii; an unfinished horror game that uses the eye tracker to achieve a scary feel.

How to Play:

Gameplay Mechanics & Systems

Look at objects to pick them upLook at doors to open them, some require a key to open.Participants:

Niklas Lindblad – ProgrammingSimon Hedström – ProgrammingLena Envall – GraphicsNiklas Bergwall – GraphicsMattias Lindblad – GraphicsGustav Rosberg – GraphicsAlex Andreasson – GraphicsAdrian van den Broëck – Audio