Geometric Riot! Official Cover

Geometric Riot!

🏢 Ty163 📅 01 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Geometric Riot! - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Geometric Riot! - Game Overview & History

Geometric Riot! is a fast-pace, Geometry Wars-inspired Shoot-Em-Up style game where the point is to put down the insurrectionist shapes and survive for as long as you can. It's built in Lua with the LOVE2D engine.

Finally, It's launched. I'll still work on small things like bug-fixing, but I consider it just about complete.

Gameplay Mechanics & Systems

With the new enemy, Geometric trash, surviving just became a whole lot harder. Be careful not to crash when they change directions! The enemy & trash speed also steadily gets higher the more time passes, So Good luck!

Unfortunately, I can't throw up any screenshots because Love doesn't like capturing while fullscreened. Sorry about that!

Release & Industry Impact

Check me out on Twitter for more game-dev progress if you're interested! (https://twitter.com/Ty_163)

Changelog:

Release 0.01: Released June 1st, 2015

Added: Geometric Trash, Music, Random enemy/trash spawns, Increasing difficulty.

Alpha 0.02: Released May 17th, 2015

Added:

Scorekeeping, Life counter, Title & Game Over screens, Restarting, & the ability to lose.

Alpha 0.01 : Released May 1st, 2015

Game launched~