Exterra Official Cover

Exterra

🏢 batmanasb 📅 08 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Exterra - Game Overview & HistoryGAMER24H.COM
📸 Official HD Capture: Exterra - Game Overview & History

Open Source:This game is open source under the MIT LicenceWhile this site contains all you need to play Exterra, the source code, any new updates, and new releases will be posted to our Github page: Team-Honey-BadgerTeam Overview: Lead AI developer: Alexander Barsukov Developed: Boss fights NPC behavior and systems (spawners and waypoints)Player movement controls Respawning and level progression Lead level developer: Joshua Knight Developed: Level layouts Doors and moving platforms Health packs and keys Main menu Lead weapon developer: George Bencivengo Developed: Weapons Weapon inventory Ammo system Game Overview:Exterra is a Doom and Quake inspired First Person Shooter. The plot involves the main character crashing on a hostile alien planet. He must fight through the levels to find a way off the planet.Main features: Fast paced FPS combatLarge and shiny sci fi themed levelsChallenging boss fightsHoards of NPC enemies in chaotic combatGameplay: Play as a space soldierResources include Health, Ammo, and StaminaControls WSAD movementSpace to jumpLeft mouse to shootLeft shift to sprint (while walking)Nums 1 - 5 for weapon selectionScroll Wheel weapon selectionR to reload (not required)F10 to suicideDifficulties and challenges:Weapon code (for George)Integrating Git with Unreal Engine 4 (binary file conflicts)Learning Unreal Engine 4 (poor documentation + out of date tutorials)Desired future improvements Weapon system revamp Increased NPC, Boss, and Weapon varietyMore levels and level features (keys, platforms, etc.)More cutscenes and better story development