Console Rogue Official Cover

Console Rogue

šŸ¢ bupping šŸ“… 30 Mar 2015

šŸŽ¬ Deep Vision & Technical Analysis

šŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚔ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

šŸŽÆ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Testing out an idea of a rogue like controlled with console-like commands

Any feedback appreciated – send to @bupping

Gameplay Mechanics & Systems

right now just move and attack are implemented

commands:

Release & Industry Impact

list all commands: helpturn map on and off: mapmove and attack: right, left, up, downabbreviated: r, l, u, dfire spell: fire(direction)multi-fire spell fire(ring)You can chain commands together using spaces.

Example: r l r u

this will execute right, left, right and up, once per player turn

You can multiple commands using digits (1-9) before commands:

Example: 4r 2u

this will execute right, right, right, right, up, up over 6 turns.

Updates:

04/02/15

mini map added. can be toggled with “map” commanda projection is cast when you type commands to help estimate lengthadded small amount of progressionlevels start smaller and progressively growenemies don’t spawn on first levelenemy-to-barricade spawn ratio changes over time