4/52 – FPS

🏢 Randy Orenstein 📅 06 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

This game has two levels, and was built using unity. It is fairly simple, but I am pretty proud of the coding I had to figure out to make this thing run :)