General

Hidetaka Miyazaki on “The Duskbloods”: Why That PvPvE Label Was a Bit Confusing

bekir August 30, 2026 5 min read 4 views

From Software’s upcoming vampire-inspired multiplayer game, The Duskbloods, has been generating buzz. While initially marketed as a “PvPvE” game, Hidetaka Miyazaki, the visionary president of From Software and the creative force behind legendary titles like Dark Souls, Bloodborne, and Elden Ring, now believes that label might not have accurately captured the experience.

A Different Kind of Multiplayer

The Duskbloods aims to offer a unique multiplayer experience, distinct from the developers’ previous games. Instead of traditional PvPvE, it plays more like a strategic board game where players complete objectives to earn Virtue points. The players with the fewest points are eliminated, culminating in a final showdown between the top three.

Recently, GameSpot sat down with Miyazaki to delve into the inspirations behind The Duskbloods, its captivating world, and From Software’s ambitions for this new multiplayer venture. This interview has been slightly edited for clarity and readability.

Building a World

GameSpot: Let’s start with world-building. Where do you and the team typically begin when crafting a rich game world?

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
The clocktower in Lowanro City

Miyazaki: We often start with the gameplay – what we envision the game to look like and how it will feel to play. For The Duskbloods, we wanted dynamic, almost superhuman abilities, high-flying jumps, and customization that fits a multiplayer context. Once we define these core elements, we build the world around them. First and foremost, gameplay dictates everything.

In terms of maps, Lowanro City is one you’re familiar with. Other maps will be available in the final version, but the Dusk Battles themselves represent the “end of humanity.” The maps embody that theme. We chose Lowanro City for its symbolic connection to vampires, but it represents only one era and aesthetic. Other maps span different eras and architectural styles, offering a diverse range of experiences.

Thematic Consistency

GameSpot: Given the variety of eras, how do you ensure a cohesive world for The Duskbloods?

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
Senator Samir Patres feasting on Albert

Miyazaki: A common thread is the theme of ruin and decay – the decline of humanity. This serves as an anchor that ties everything together. Even with different aesthetics, this underlying theme remains consistent. You’re likely to notice similarities upon playing.

Inspiration and Originality

GameSpot: What inspired The Duskbloods? I read about your love for books and board games.

Miyazaki: The Virtue system is a common victory point system found in many games. The Sigil system, often seen in tabletop RPGs, draws from our own house rules. From a lore perspective, while nothing is directly referenced, I’m passionate about vampires and have drawn inspiration from works like Vampire: The Masquerade, Fevre Dream by George R.R. Martin, and Dracula Cha-Cha-Cha by Kim Newman. These influences are indirect but have shaped the game’s aesthetic.

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
The Bloodsworn selection screen

GameSpot: How do you ensure originality while drawing inspiration?

Miyazaki: We avoid direct references, even when inspired. Gameplay systems are paramount, and world-building often adapts to fit those systems. Originality emerges from combining these elements.

The PvPvE Question

GameSpot: When did you decide on a PvPvE style game?

Miyazaki: The “PvPvE” label is somewhat misleading. We focused on creating dynamic gameplay through the Sigil and Event systems, fostering excitement between players. Relationships and the Virtue system contribute to this as well. It’s not purely PvP; there are ways to win outside of direct player conflict. Saying it’s a PvPvE game might suggest an extraction-style experience, which isn’s entirely accurate. We now realize that label wasn’s the best way to describe it.

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
Albert proposing to Trang Lanh

The “Elegant” Game

GameSpot: You often speak about ensuring a game is “elegant.” What does that mean, and how does it apply to The Duskbloods?

Miyazaki: Fun is the most important aspect. Elegance enhances fun but isn’t always required. When evaluating features, we prioritize enjoyment. While elegance is desirable, it’s secondary to creating a fun experience.

Zork and His Inspirations

GameSpot: Tell us about Zork, one of your favorite Bloodsworn!

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
Zork relaxing with his Kin (summonable spirits that join you in battle)

Miyazaki: Zork was designed as a character who has risen from the deep sea. The ultimate inspiration was Ultraman and Ultra Seven, those monsters that rise from the depths. His “beak-thing” is used for drinking blood.

GameSpot: What feedback are you looking for during this network test?

Miyazaki: We’re primarily seeking bug reports, but also want to understand player approaches to Sigils and their opinions on the game’s random and fixed elements. Finding the right balance between these is crucial.

Hidetaka Miyazaki on "The Duskbloods": Why That PvPvE Label Was a Bit Confusing
Sniper Layla leaping through the air

A Unique Multiplayer Experience

GameSpot: What makes The Duskbloods stand out from other multiplayer games?

Miyazaki: We aim for a “festival” of characters, each unique and visually distinct. This creates a chaotic but engaging experience.

Jake Dekker is a gaming journalist with 15 years of industry experience. He’s passionate about Pokemon, The Witcher, Dark Souls, and Zelda. You can follow him on Bluesky @jacobdekk.bsky.social.

Google News & Discover
Follow on Google
Get instant verified news in your Google feed

Follow

Community

Comments

Be the first to comment.

Leave a Comment

Your email address will not be published. Required fields are marked *