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Famicom Wars

PLATFORM

Nintendo 3DS Nintendo Entertainment System Q19610114 Wii Wii U

GENRE

Turn-based tactics
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✒️

Gamer24h Editor's Take

Put under the Gamer24h team's microscope, Famicom Wars raises the bar considerably with both its storytelling and technical polish. Thanks to Nintendo R&D1's meticulous craftsmanship and Nintendo's strong presentation, the high production quality is evident in every moment of the game. Masterfully blending Turn-based tactics mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. All in all, the Gamer24h team stands firmly behind our rating. This is a unique journey you won't want to miss.

Famicom Wars is a turn-based strategy video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer. It was released on August 12, 1988, in Japan. It was later re-released on Virtual Console. It is the first game in the Wars series.

Famicom Wars

⭐ Review Scores

Famitsu Icon Famitsu
33/40

Gameplay

Players take control of one of two warring nations, Red Star and Blue Moon, as they seek to establish turn-based dominance over each other. After selecting which stage to start the game and setting which, if either, player will be controlled by a person, the Red Star army is given the first turn. The objective in each stage is to either capture the enemy’s headquarters or destroy all remaining enemy units in one turn. During each turn, the player is given a certain amount of funds which can be used to build units in factories, seaports, and airports under their command; additional funds are earned by conquering cities near their headquarters. Each unit has their own speciality and unique abilities, with ten land units (including two foot soldier units), four air units, and two sea units. Some units have heavier firepower than others, while others provide support to allies. Only foot soldier units are capable of conquering cities, which can then be used to repair or refuel damaged units. There are 15 maps available at the start of the game, with two secret ending maps dependent on which nation the player fights for when playing against the computer.

Gameplay Screenshot

Development

Development of Famicom Wars began as Intelligent Systems changed its direction from creating hardware to developing simulation games.

Reception and legacy

On release, Famicom Tsūshin four reviewers all complimented Famicom Wars. They all found it actively distinguishing itself from other simulation games which they described as dull or difficult to understand with information portrayed as numeric data. Two reviewers complimented the graphics and animation, with one saying the battle animations are realistic which will get the player more into the action. The 1989 “All Soft Catalog” issue of Famicom Tsūshin included Famicom Wars in its list of the best games of all time, giving it the Best Simulation and Best Commercial awards.

The original Famicom Wars was followed by a series of sequels which were released only in Japan as well, which includes Game Boy Wars in 1990 and Super Famicom Wars in 1998, both which were developed by Intelligent Systems and Nintendo, as opposed to a sub-series of sequels to the original Game Boy Wars, which were developed and published by Hudson Soft. The series eventually made its international debut with Advance Wars, released for the Game Boy Advance in 2001. The maps from both Famicom Wars and Super Famicom Wars were later included in Advance Wars and its sequels.

A group of six soldiers from the game appears in the Wii game Captain Rainbow. The soldiers aspire to win the volleyball gold medal.

Notes

References

External links

  • Famicom Wars at Japanese Virtual Console site (in Japanese)
  • Famicom Wars at NinDB
  • Famicom Wars on the Famicom 40th Anniversary page (in Japanese)

Source: Wikipedia – Famicom Wars

🔗 External Links

ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Famicom_Wars

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