Nintendo

Former Square Enix Exec Says Disc

bekir August 15, 2026 3 min read 13 views

Sony is advancing its plan to drop physical copies for all new PlayStation releases, a move that has gamers worried about higher costs and diminished ownership. Publisher reactions have ranged from a casual shrug to enthusiastic approval, while the fan community largely expresses opposition. A former Square Enix executive, however, argues that this shift could ultimately bring game prices down, though his predictions have yet to come to fruition.

Analysis: Sony’s decision to eliminate physical discs could fundamentally alter the console ecosystem by heightening competition among publishers and potentially lowering digital prices. At the same time, it risks alienating collectors and may accelerate a pivot toward subscription services or alternative distribution models.

Jacob Navok, ex‑business strategist at Square Enix, points out that digital prices on the PlayStation Store are likely to become cheaper. “Current pricing is tied to retail,” he says. “Without physical discs holding digital hostage, we should see a broader pricing spectrum similar to Steam.”

Navok contends that a digital‑only landscape will pit major publishers against one another in continuous, dynamic competition—replacing the traditional need for storefronts, whether physical or digital, to outmaneuver rivals’ prices. He suggests this rivalry will push full‑price games downward, citing the price trajectory of Final Fantasy XVI on Steam as evidence that even modest price reductions can trigger further cuts.

Ultimately, it is inter‑publisher competition—not competition between digital storefronts—that exerts pricing pressure, because publishers themselves set the prices on those platforms.

Navok predicts that as PlayStation’s catalog moves further into the digital realm, the market will intensify. “The more the PlayStation store becomes digital only, the greater this trend will accelerate,” he says, adding that publishers will increasingly vie for visibility, driving dynamic pricing that mirrors Steam’s model.

Digital marketplaces routinely feature aggressive sales, with AAA titles often slashed by around 20 %. While these discounts help older games maintain relevance, newer releases are trending toward higher price points even online. Notably, Grand Theft Auto VI’s decision to launch exclusively in digital form has not prompted any price reduction.

Navok’s conclusions rest on a series of uncertainties. Publishers might trim prices slightly to boost visibility on store pages, or they could embrace a market devoid of used sales and sharing, allowing prices to climb. Steam’s culture of frequent price dips has yet to permeate PlayStation Network or Nintendo’s eShop. Given that digital sales have dominated for years and that a broader shift remains unrealized, significant changes are unlikely in the near term.

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News Source: Kotaku

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