House House, the creative minds behind the beloved Untitled Goose Game, is back with a fresh concept: Big Walk. This new co‑op puzzle title hinges entirely on proximity chat, deliberately stripping away conventional voice chat to foster a more intimate, in‑game communication experience.
In this week’s episode of The Press Start Podcast, hosts Ewan, Brodie, and James dissect whether this bold move is a masterstroke or a recipe for chaos. They also weigh Big Walk’s chances of carving out a niche amid the crowded “friend games” landscape.
Meanwhile, Sony finally addressed the long‑awaited announcement: the company will phase out disc drives for the PS5, signaling a shift toward a fully digital console ecosystem.
Game Freak’s first foray into the Soulslike genre, Beast of Reincarnation, receives a comprehensive review, offering insights into how the studio’s signature style translates into a new gameplay formula.
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❓ Frequently Asked Questions (FAQ)
What is Big Walk and how does its proximity chat system work?
Big Walk is a co‑op puzzle game from House House, the creators of Untitled Goose Game. It removes standard voice chat entirely and instead relies on proximity audio cues, meaning players hear teammates only when they are close to each other in the game world. This design forces players to communicate through in‑game actions, gestures, and spatial audio, creating a more intimate and collaborative experience.
Why is Sony removing disc drives from the PS5?
Sony announced that it will phase out disc drives for the PS5, effectively moving the console toward a fully digital ecosystem. The company says the decision is driven by a desire to reduce hardware costs, simplify manufacturing, and encourage digital distribution, while also addressing environmental concerns associated with physical media.
How does Beast of Reincarnation fit into the Soulslike genre?
Beast of Reincarnation is Game Freak’s first entry into the Soulslike genre. It blends the studio’s signature art style and narrative approach with challenging combat, intricate level design, and a high‑stakes difficulty curve typical of Soulslike titles. Reviewers note that while it captures the core feel of the genre, it also introduces unique mechanics and a distinct aesthetic that set it apart from other games in the category.
News Source: Com
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