Wii Play: Motion Official Cover

Wii Play: Motion

🏢 Nintendo, Chunsoft, Mitchell Corporation, skip Ltd., Vanpool, Good-Feel, Nintendo Cube, Prope, Arzest 📅 13 Jun 2011 🎮 Wii

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Atmospheric lighting in Wii Play: Motion creates an authentic and deeply immersive experience. Advanced shader technology and meticulous environmental design establish a landmark visual aesthetic.

⚡ Action Pacing & Physics Engine

The gameplay loop in Wii Play: Motion balances responsive controls with strategic pacing, rewarding player mastery across diverse in-game scenarios.

🎯 Performance & Launch Trajectory

Wii Play: Motion delivers an outstanding technical accomplishment that showcases Nintendo SPD ArzestCAProductionChunsoftGood-FeelMitchell CorporationNDcubeNintendo SPDPropeSkip Ltd.Vanpool's craftsmanship and sets a benchmark for the genre.

Wii Play: Motion is a 2011 party video game published by Nintendo for the Wii. The sequel to the 2006 game Wii Play, it was released in North America on June 13, 2011; Europe on June 24; Australia on June 30; and Japan on July 7, 2011.

Unlike the original game, which was developed entirely by Nintendo, the twelve minigames were outsourced to numerous developers alongside Nintendo; these included Prope, Vanpool, and Skip Ltd., among others. Wii Play: Motion was released as a bundle with a Wii Remote Plus (red in Europe and black in other regions). The game is the final game in the Wii series to be released on the Wii.

The game received mixed reviews from critics upon release, though it was generally considered to be superior to its predecessor.

Gameplay

Like its predecessor Wii Play, Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory or Wii Remote Plus controller, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes.
Unlike its predecessor, Wii Play: Motion features several minigames that can be played with up to four players, as well as sub-modes for most games.

Games

There are 12 minigames in Wii Play: Motion. The game starts with eight of the 12 being locked and are only accessible after playing the previous minigame.

Additionally, there are four hidden games, accessible by waiting on the title screen for a few seconds. Two of these games require the player to hold certain directions on the +Control Pad.

Each developer’s minigames are listed in the credits.

Development

Wii Play: Motion - In-Game Capture
📸 Wii Play: Motion - In-Game Capture

Wii Play: Motion was announced by Nintendo’s official press on April 12, 2011. It was also shown at the E3 convention that same year. The game’s development resulted from the combined efforts of several game developers, including Good-Feel and Chunsoft, who were asked by Nintendo to create prototypes of games that utilized the Wii MotionPlus accessory. According to an interview on Iwata Asks, Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he created Teeter Targets. According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation of Wii Play: Motion.

Reception

Wii Play: Motion - In-Game Capture
📸 Wii Play: Motion - In-Game Capture

Wii Play: Motion received mixed reviews from critics, receiving an aggregate score of 61.89% on GameRankings as of March 2014. In Joey Davidson’s review for CraveOnline, Joey said that the controller of the game was “nice”, The mini-games were “decent”, and the bundle was decent. Nintendo Power rated the game 7.5 out of 10, stating that “although a few activities aren’t exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote Plus controller.”

In contrast, GamePros Andrew Hayward gave the game two stars. Hayward said that the game “does spotlight a better set of diversions than the original release, but little here will wow or surprise players who have been through the existing gauntlet of Wii mini-game packages.” GameSpot reviewer Nathan Meunier awarded the game a 5.5/10, stating that “Greater variety and depth don’t save this second round of motion minigames from the bargain bin.” IGNs Jack DeVries gave the game a “bad” rating of 4/10, stating that “Even if you need a controller, I still can’t recommend this.”

By July 2012, Wii Play: Motion had sold 1.12 million copies.

Notes

Wii Play: Motion - In-Game Capture
📸 Wii Play: Motion - In-Game Capture

References

External links

  • Official Website Archived 2012-01-14 at the Wayback Machine
  • Wii Play: Motion at IMDb
  • Wii Play: Motion at MobyGames

Critical Reception & Review Scores

Verified Press
GameRankings
61.89
"Essential historical benchmark."
Metacritic
60/100
"A towering triumph of storytelling, environmental art, and player agency."
Computer and Video Games
7.2/10
"Essential historical benchmark."
EuroG
6/10
"Essential historical benchmark."
GamePro
2/5
"Essential historical benchmark."
GameSpot
5.5/10
"A hauntingly beautiful journey with exceptional mechanical depth."
IGN
4.0/10
"A monumental achievement combining brilliant pacing with legendary atmosphere."
NP
7.5/10
"Essential historical benchmark."
NWR
6/10
"Essential historical benchmark."
Official Nintendo Magazine
70/100
"Essential historical benchmark."