Worms 3D

Resident Evil 4 (2005) is the revolutionary landmark survival horror title directed by Shinji Mikami that fundamentally redefined third-person action gaming. Departing from the classic fixed-camera angles and tank controls of previous installments, the game introduced the pioneering over-the-shoulder precision camera and dynamic combat mechanics. Set six years after the cataclysmic destruction of Raccoon City, former rookie officer turned elite presidential agent Leon S. Kennedy infiltrates a desolate mountain village in rural Spain to rescue the President's abducted daughter, Ashley Graham, uncovering a terrifying biological conspiracy fueled by the mind-altering Las Plagas parasite.

Worms 3D is a 2003 3D artillery turn-based tactical video game developed by Team17 and published by Sega, Acclaim Entertainment, and Feral Interactive. It is the sixth installment in the Worms series, and was released for GameCube, Mac OS X, Microsoft Windows, PlayStation 2 and Xbox. Notably, the game was the first in the series to be fully 3D. Additionally, it featured several new weapons, with some weapon operations being substantially different from previous Worms titles.

Gameplay

Worms 3D - Gameplay
๐Ÿ“ธ Official HD Capture: Worms 3D - Gameplay

The gameplay itself is mostly unchanged from its predecessors, with the exception of the three-dimensional view, which allows the player more freedom, and more possibilities, to complete the task at hand. Modes such as Campaign and Quick Match return from previous versions. The game also features a multiplayer feature, as well as the ability to edit and create teams. The objective of most of the matches is to eliminate the opposing forces' worms, whereas the Campaign mode gives the player sets of specific goals which they need to complete. The Campaign consists of 35 small missions in which the player has to utilise their worms to complete a certain task, like destroy enemy worms, collect a certain crate, or even unique missions, such as having to detonate 16 hidden landmines in a certain time. All of the missions give awards depending on how well the player does. Gold medals usually unlock bonuses as for example maps, challenge missions, information about weapons, or voice banks.

As in Worms 3D's predecessors, the worms continue to fight using a wide range of conventional or droll weapons, including rockets, explosives, firearms, and air strikes, whilst also traversing the island using utilities when those items are available. The entire inventory is derivative of the game's immediate predecessors, but is noticeably simplified and lacks certain previously existed items, including digging tools such as the blowtorch.

In the Challenge missions, the player has to use a weapon/utility to collect targets that add to their timebank, which increases steadily. Getting a gold medal here unlocks maps or locked weapons.

Development and Release

The game was announced by Team17 in July 2002 as Worms 3. The following month, Activision purchased worldwide publishing rights to the title except for the PC version in South Korea, Taiwan and China.

In April 2003, the game was re-announced as Worms 3D. Activision was dropped as publisher for unknown reasons, with Sega instead purchasing the European publication rights, with an option for the company to publish in North America as well. The game was shown off at Sega's booth at E3 2003, featuring two different maps for demonstration. The game was eventually released in Europe at the end of the month.

On 15 January 2004, Acclaim Entertainment announced they had signed a deal with Team17 to publish the game and another upcoming Worms title (later confirmed to be Worms Forts: Under Siege) in North America. and was released on all platforms except for the Xbox on 11 March 2004. Acclaim was due to release the Xbox version later on in the year, however they filed for Chapter 7 Bankruptcy at the end of August 2004, and so left the Xbox version without a publisher until Sega of America announced they had acquired the North American publishing rights to it and Worms Forts: Under Siege in January 2005., releasing on 1 March 2005, almost a year after the other versions.

The Macintosh version was ported and released by Feral Interactive, releasing on 14 May 2004.

Reception

The Xbox, PC, and PlayStation 2 versions of Worms 3D received mixed reviews, but the GameCube version received fairly positive reviews. Its graphics and sounds were lauded. Despite this, most reviewers criticized the 3D camera system that often places behind the objects in landscape with the worm being hidden in front of those and stiff controlling of the worm. Andy Davidson, the creator of the Worms franchise and who had already left Team17 before returning in 2012, objected to the company's decision to develop a 3D Worms game. He argued that Worms and its mechanics were based on two dimensions only and that adding another dimension broke much of the mechanics. He said that rather than trying to "recreate" Worms itself, he would have preferred to start from scratch and build a 3D game containing the same qualities as the series.

Worms 3D won the Entertainment and Leisure Software Publishers Association silver award, indicating that the game sold at least 100,000 copies in the United Kingdom.

References

  • Worms 3D manual. Team17. October 2003. Retrieved 23 July 2020.

External links

  • Official site Archived 8 December 2003 at the Wayback Machine
  • Worms 3D at IMDb

๐Ÿ† Official Industry Awards & Critical Reception

Historical Archive
Spike Video Game Awards Official Logo
Spike Video Game Awards (2005)
Game of the Year & Best Graphics
Winner
Golden Joystick Awards Official Logo
Golden Joystick Awards
Ultimate Game of the Year
Winner
BAFTA Games Awards Official Logo
BAFTA Games Awards
Best Game & Technical Direction
Winner
D.I.C.E. Awards Official Logo
D.I.C.E. / Interactive Achievement
Outstanding Achievement in Animation
Winner
Game Developers Choice Awards Official Logo
Game Developers Choice (GDC)
Excellence in Visual Arts
Winner
Famitsu Official Logo
Famitsu Awards (Japan)
Game of the Year / Grand Prize
Winner
GameSpot Official Logo
GameSpot Best of 2005
Game of the Year (Overall)
Winner
IGN Official Logo
IGN Best of 2005
Overall Game of the Year & Best Tech
Winner
Edge Magazine Official Logo
Edge Magazine
Game of the Year 2005
Winner
Nintendo Power Official Logo
Nintendo Power
Game of the Year & Overall Best
Winner