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Dungeons of Daggorath

PLATFORM

TRS-80 Color Computer

GENRE

Dungeon crawl
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Gamer24h Editor's Take

Put under the Gamer24h team's microscope, Dungeons of Daggorath raises the bar considerably with both its storytelling and technical polish. Thanks to DynaMicro[http://www.automatedbuildings.com/releases/jun07/070618105606hirsch.htm Hirsch Electronics Expands Board of Directors], June 2007, News Release, AutomatedBuildings.com<!-- Douglas J. Morgan brings to the Hirsch board over thirty years experience in a range of business and executive leadership roles. Mr. Morgan co-founded and served as CEO of Unified Technologies, Inc., a hardware/software development company, which assisted Hirsch Electronics with its design of the original ScramblePad digital keypad and controllers in the early 1980's. Mr. Morgan subsequently joined Hirsch and served as its VP of engineering and development before leaving to found Stratos Scientific Corp. His other business experience includes founding and serving as President of DynaMicro, Inc., chairman of Visual Technologies, Inc., and positions with Computer Sciences Corporation, NCR, and Hewlett Packard. Mr. Morgan is currently the CEO and chairman of Performance Strategies, Inc, providing consulting services in the areas of strategic planning, corporate communications, business development, and technology and Internet utilization., Mr. Morgan is a magna cum laude graduate from both Massachusetts Institute of Technology with a Bachelors Degree in Computer Science and Electrical Engineering, and Stanford University with a Masters Degree in Engineering. He was also a National Science Foundation Fellow. Mr. Morgan has served on the Board of Directors or advisory boards of several companies and as an expert witness in intellectual property cases. He holds five U.S. patents. --></ref>'s meticulous craftsmanship and Tandy Corporation's strong presentation, the high production quality is evident in every moment of the game. Masterfully blending Dungeon crawl mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. All in all, the Gamer24h team stands firmly behind our rating. This is a unique journey you won't want to miss.

Dungeons of Daggorath is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, Castle of Tharoggad, was released in 1988.

Gameplay

Dungeons of Daggorath was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games Maze War and Spasim, written for research computers, and the first 3D maze game for home computers, 3D Monster Maze, released in 1981. The game Phantom Slayer, which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While Daggorath was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons.

The player moves around a dungeon, issuing commands by means of typing – for example, typing “GET LEFT SHIELD” or “USE RIGHT” (or abbreviations such as “G L SH” and “U R”), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon.

A unique feature of the game is a heartbeat which rises as the player moves, takes actions or takes damage within the virtual environment. The heartbeat is a direct predecessor of the “health” indicator in later games; the higher the heart rate, the more vulnerable the player is to attack. The player can faint from overexertion, in which case there is the risk of being attacked while defenseless. This heartbeat system was used instead of numerical statistics such as hit points or vitality, and was inspired by arcade games, specifically 1978’s Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player.

Development

The game was developed by Douglas J. Morgan and Keith S. Kiyohara, with sounds by Phil Landmeier, in 1980–81 for the Tandy (RadioShack) TRS-80 Color Computer. Produced by DynaMicro, it was released in 1983 as an eight kilobyte ROMpak cartridge for the Color Computer, which took several months of recoding to achieve. Despite this, the game features a multi-level maze and has what for the time were advanced sound effects that provide important clues to the locations of monsters.

Legacy

After Dungeons of Daggorath became one of the most popular Color Computer games, Tandy produced a sequel, Castle of Tharoggad, in 1988 which was made without the participation of the Daggorath team. It was poorly received.

Around 2001, Douglas J. Morgan noticed that the exclusive copyright had reverted to him from the publisher RadioShack. He released the game under a freeware-like license to the public, also offering the source code for a small fee. It has been ported by fans to Microsoft Windows, Linux, RISC OS and PSP via the SDL library. A free, open-source version has also been ported to the Web.

Dungeons of Daggorath is a plot point in the book Ready Player One, but it does not appear in the film adaptation.

References

External links

  • Dungeons of Daggorath at the Tandy Color Computer Games list
  • Dungeons of Daggorath site with Douglas J. Morgan interview
  • Original Dungeons of Daggorath source code on GitHub, retrieved 26 January 2022.

🔗 External Links

ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Dungeons_of_Daggorath

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