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Aztec

PLATFORM

Apple II series Commodore 64

GENRE

Action-adventure
"
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Gamer24h Editor's Take

Aztec has made quite a name for itself in the gaming world, captivating us with its distinctive atmosphere and compelling gameplay dynamics. Thanks to Datamost's meticulous craftsmanship and Datamost's strong presentation, the high production quality is evident in every moment of the game. Masterfully blending Action-adventure mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. All in all, the Gamer24h team stands firmly behind our rating. This is a unique journey you won't want to miss.

Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered “Tomb of Quetzalcoatl” in Mexico in search of a jade idol.

Gameplay

The tomb’s levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the player must to recover a jade idol and escape.

Aztec generates a random dungeon for each new game. Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged.

The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors. Piles of debris and chests can be searched, giving a pistol, ammunition, machete, dynamite, health potions, the remains of the Professor Von Forster, or the idol. Dynamite sticks serve as both a weapon or to blow up walls and floors. It is possible to break a staircase which is necessary to leave the tomb or to blow up the player’s character.

More dangerous foes may capture the player or confiscate items and lead the player into a pit. Enemies can also cause the player to fall to the next level. Some rooms contain pits with traps. If the player dies, play resumes from the last level.

Reception

Softline in 1983 called Aztec “no ordinary arcade or adventure game”, stating that “the controls, game design, and animation are good examples of the state of the art in Apple arcades”.

Video magazine described the game as “a ‘must buy’ for Apple-ites”, praising its variety, challenge, and its “straightforward system that uses single keystrokes” to communicate orders.

Tom Jones reviewed the game for Computer Gaming World, and stated that “When Aztecs few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down.”

Electronic Games called the game’s user interface “remarkably clean and logical”, stating that because of the random dungeons “excitement remains keen through game after game”.

Aztec received a Certificate of Merit in the category of “Best Computer Adventure” at the 5th annual Arcade Awards.

References

External links

  • Atari version manual page 1page 2
ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Aztec_(video_game)

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