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Pyramid of Doom

PLATFORM

Commodore VIC-20 Dragon 32/64 TRS-80 Model I

GENRE

Interactive fiction
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Gamer24h Editor's Take

Pyramid of Doom caught our attention with its unique design and has shaped up to be a must-play masterpiece candidate thanks to the depth of its experience. The visionary approach of developer Adventure International, combined with the expertise of publisher Adventure International, has resulted in an exceptionally refined product. Its innovative take on the Interactive fiction genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

Pyramid of Doom is a text adventure game written by Alvin Files and published by Adventure International in 1979. It is the eighth in the Scott Adams’ Adventure series.

Gameplay

Gameplay involves moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands are of the form verb and noun, e.g. “Take Shovel”. Movement from location to location is limited to North, South, East, West, Up, and Down.

The object of the game is to enter an Egyptian pyramid and plunder its treasures. The player faces a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.

Development

Alvin Files independently reverse engineered Scott Adams’s Adventure engine, wrote a new game, and submitted it to Adams, who then tweaked it for release as part of the Adventure series. Adams stated that Files created 90% of Pyramid of Doom.

References

External links

  • Pyramid of Doom at MobyGames
ℹ️ Content on this page was adapted and summarized from Wikipedia contributors. Licensed under CC BY-SA 4.0. Source: https://en.wikipedia.org/wiki/Pyramid_of_Doom

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