Raster Blaster Official Cover

Raster Blaster

🏢 Bill Budge 📅 01 Jan 1981
Standing in video game history as the landmark masterpiece that single-handedly founded the digital pinball genre and paved the direct path to Pinball Construction Set and the entire pinball video game industry, programming titan Bill Budge created Raster Blaster in 1981 for the Apple II and Atari 8-bit (self-published through his own company BudgeCo), dazzling players and programmers with revolutionary real-time assembly physics that modeled realistic kinetic ball momentum, gravity, spin, and bumper collisions.

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Bill Budge’s Raster Blaster (or Rasterblaster on the disk label) is a home computer pinball simulation written by Bill Budge for the Apple II and published in 1981 by Budge’s company, BudgeCo. It was ported to the Atari 8-bit computers. Raster Blaster closely resembles the Williams Firepower table from 1980.

While not the first pinball game for home computers, Raster Blaster set a higher bar for visual fidelity, and the next several years saw a flurry of Apple II pinball titles: David’s Midnight Magic (1982), Night Mission Pinball (1982), and Budge’s own Pinball Construction Set (1983).

Gameplay

At the start of each ball, it is launched towards the four rollovers at the top of the table. Below these are located four bumpers, each with three targets on them; by hitting these targets the player can activate three “claws” to grab the ball. After all claws have grabbed a ball, all three balls are released at the same time for multiball. The initials of the game can be spelled by the player: the R lights when the upper rollovers are completed, and the B lights when the three targets on the right are hit. The game has two difficulty settings, and can be played by up to four players.

Reception

Debuting in April 1981, the game sold 25,000 copies by June 1982, tied for fourth on Computer Gaming Worlds list of top sellers. BYTE praised the game’s realistic physics, writing that “most microcomputer games that are versions of existing board or equipment games aren’t worth the disks they’re printed on, but Raster Blaster does not fall into that category!”

Raster Blaster was voted Softalk magazine’s Most Popular Program of 1981.

Softline stated when reviewing David’s Midnight Magic that it “ratifies Bill Budge’s extraordinary program as a programming tour de force” and “proof of Budge’s technical lead over his rivals”, as Midnight was merely equal to Raster Blaster despite being nine months (“an eternity in the Apple II world”) newer.

Compute! called the Atari version “addictive”, although it noted some bugs.

References

External links

  • Hague, James (March 1997). “Bill Budge”. Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. Retrieved 15 September 2025.